Groundtruth data for Computer Vision with Blender

In the last few days I took a look at blender again, and discovered that you can use Nodes to save individual render passes.
In the video below you can see the sequence of a car driving in a city scene and braking. The layers I rendered out for groundtruth data are the rendered image with the boundingbox of the car (top left), the emission layer ( shows the brakelights when they start to emit light, top right ), the optical flow (lower left), and the depth of each pixel in the world scene ( lower right).

 

Render-time was about 10h on a Nvidia GeForce GTX 680, tilesize 256×256, total image-size: 960×720.

settings

Hinterlasse eine Antwort

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind markiert *

Du kannst folgende HTML-Tags benutzen: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>